Библиографический источник

The video game industry

formation, present state, and future / ed. by Peter Zackariasson and Timothy L. Wilson

Заглавие:

The video game industry

Место издания:

New York

Издатель:

Routledge

Дата издания:
Объём:

viii, 268 p.illustrations

Серия:

Routledge studies in innovation, organization and technology ; 24

Сведения о библиографии:

Includes bibliographical references and index

ISBN:

9780203106495

Сведения о содержании:

Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index

Язык текста:

Английский

Дата публикации:
Дата публикации: