Библиографический источник

Patterns in game design

S. Bjork, J. Holopainen

Заглавие:

Patterns in game design

Автор:
Место издания:

Hingham

Издатель:

Charles River Media

Дата издания:
Объём:

423 p.

Серия:

Charles River Media game development series.

ISBN:

9781584503545

Сведения о содержании:

PART I BACKGROUND 1 Introduction 2 An Activity-Based Framework for Describing Games 3 Game Design Patterns PART II THE PATTERN 4 Using Design Patterns 5 Game Design Patterns for Game Elements 6 Game Design Patterns for Resource and Resource Management 7 Game Design Patterns for Information, Communication, and Presentation 8 Actions and Events Patterns 9 Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns 10 Game Design Patterns for Social Interaction 11 Game Design Patterns for Goals 12 Game Design Patterns for Goal Structures 13 Game Design Patterns for Game Sessions 14 Game Design Patterns for Game Mastery and Balancing 15 Game Design Patterns for Meta Games, Replayability, and Learning Curves

Язык текста:

Английский

Дата публикации:
Дата публикации: