- Место издания:
- New York
- Издатель:
- Bloomsbury Academic
- Дата издания:
- 2020
- Объём:
- 232 p.
- Серия:
- Approaches to digital game studies ; 8
- ISBN:
- 9781501356452
- Сведения о содержании:
- 1. Introduction M.J. Clarke (Cal State LA, USA) & Cynthia Wang (Cal State LA, USA)2. This is how a garden grows: Cultivating emergent networks in the development of Stardew ValleyKevin Rutherford (SUNY Cortland, USA)3. The making of Escape Room in a BoxCynthia Wang (Cal State LA, USA)4. A semi-commercial endeavor: TSR Hobbies and fan publishing Aaron Trammell (UC Irvine, USA)5. From tool to community to style: The influence of software tools on game development communities and aestheticsEmilie Reed (University of Abertay, UK)6. Paper code and digital goods: The economic values in type-in market gamesPatrick Davidson (New York University, USA)7. Playing out of Steam: Indie games, dependent networks, and The Stanley Parable Caleb Andrew Milligan (University of Florida, USA)8. Brews, burgers and indie bombast: The antiestablishment neoliberalism of Devolver DigitalJohn Vanderhoef (California State University, Dominguez Hills, USA)9. In search of queer spaces: Indie games, representation, and the politics of inclusion Cody Mejeur (Michigan State University, USA)10. The powers and pitfalls of queer indie game-making: An interview with Mo CohenBonnie Ruberg (UC Irvine, USA)11. Postmortems and indie cultural work M.J. Clarke (Cal State LA, USA)12. Conclusion M.J. Clarke (Cal State LA, USA) & Cynthia Wang (Cal State LA, USA)Index
- Язык текста:
- Английский
Indie games in the digital age
ed. by M. J. Clarke, Cynthia Wang